This is one of the coolest little games/experiences I’ve ever seen. Sincerely, thank you for making something so cool!
Is there any chance the resolution of the paragraphs could be fixed? Currently, media scales well (and the metadata underneath, as well as exhibit labels), but the paragraph text looks much lower resolution compared to everything else when a few feet away. I’m not sure if this is render-resolution dependent at all, but I’m running the game fullscreen at 2560x1440.
The Museum of All Things was featured in the arcane caches digital museums tour:
The Museum of All Things artistically bundles up many things described ago: Education and information are freely available to anybody who has the means to acquire them, and the spatial dimension is mostly devoided. But the place is lonely, and the feeling of forlorness is underlined by the liminal, somewhat haunted aesthetics allegedly inspired by 90s education videos. The result is a playful adventure that bears a somewhat sinister undertone at times – it almost stands like a comment about the isolated joy of the digital age. The developer plans to introduce a multiplayer mode – will the players have means to find each other, or will they strife through this vast effigy of our own world one by one, never meeting one another?
This is totally awesome! I immediately start imagining ways to increase immersiveness and I have a couple ideas.
It would be cool if the light level was proportional to the degree of verified knowledge on a topic, so darker implied more mystery. This could be pulled from amount of information, number of edits or links etc.
It would also be super cool to add wear and tear to the environment based on whether the page needs editing.
I would love to see procedurally generated architectural details that were thematically appropriate to the topic. Maybe this could be done by scraping keywords to determine which major category of knowledge the page belongs to, ie add plants to rooms on botany
Anyways, it's amazing as is, but I can't help imagining. Thank you for the incredible experience!!
This is an amazing way to navigate a collective repository of knowledge like wikipedia, giving it a physicality that makes finding and engaging with the information all the more enjoyable.
Also *(thanks to the custom article terminal in the lobby) I will be spending many hours playing “Six degrees of Kevin Bacon” in it.
This is incredible! Had a thought for future maybe: TTS buttons that read the exhibits, like some museums have. Or even a setting that will read when you approach and the sound direction comes from the article, so if you walk away it trails off. Regardless, thank you for this project! <3
This is now implemented and will be in the next release! Because of work from the community it will include Portuguese, French, Spanish, and maybe others :)
Using Wikimedia Commons gallery pages for extra images to put in the museum is a great solution.
Have you considered generating rooms in the museum based on Wikipedia outlines or indexes? Perhaps a special room with card-catalogue looking shelves or something? Although, being basically special kinds of lists, the outlines and the indexes aren't very visually appealing...
Wikipedia also has portals, but most of them are half-dead and unmaintained, so I don't recommend using them.
P.S. Linux version works well for me. P.P.S. It would be great if the version of the game was shown somewhere in the menu.
Yes, I would like to better handle link-focused articles! And a game version marker is a good idea as well, especially as I plan to make my next update soon :)
I love wandering around this museum. The only complaint I could level is that there occasionally gets the same picture on the wall twice next to each other.
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You can almost get lost in the page on Elementary Cellular Automaton, it’s so big, and it’s full of hundreds of near-identical images.
If the rooms were as non-euclidean as the doorways between the rooms, then you would absolutely get lost.
I wonder what the biggest page is.
This is one of the coolest things I've ever seen on itch.io.
going to the main page results in a completely empty room, which is pretty cool
This is one of the coolest little games/experiences I’ve ever seen. Sincerely, thank you for making something so cool!
Is there any chance the resolution of the paragraphs could be fixed? Currently, media scales well (and the metadata underneath, as well as exhibit labels), but the paragraph text looks much lower resolution compared to everything else when a few feet away. I’m not sure if this is render-resolution dependent at all, but I’m running the game fullscreen at 2560x1440.
The Museum of All Things was featured in the arcane caches digital museums tour:
The Museum of All Things artistically bundles up many things described ago: Education and information are freely available to anybody who has the means to acquire them, and the spatial dimension is mostly devoided. But the place is lonely, and the feeling of forlorness is underlined by the liminal, somewhat haunted aesthetics allegedly inspired by 90s education videos. The result is a playful adventure that bears a somewhat sinister undertone at times – it almost stands like a comment about the isolated joy of the digital age. The developer plans to introduce a multiplayer mode – will the players have means to find each other, or will they strife through this vast effigy of our own world one by one, never meeting one another?
Well done!https://thunderperfectwitchcraft.org/arcane_cache/2025/04/14/digital-museums/
Thank you! It's lovely to read your article, the world of digital museums is so exciting to me :)
This is totally awesome! I immediately start imagining ways to increase immersiveness and I have a couple ideas.
It would be cool if the light level was proportional to the degree of verified knowledge on a topic, so darker implied more mystery. This could be pulled from amount of information, number of edits or links etc.
It would also be super cool to add wear and tear to the environment based on whether the page needs editing.
I would love to see procedurally generated architectural details that were thematically appropriate to the topic. Maybe this could be done by scraping keywords to determine which major category of knowledge the page belongs to, ie add plants to rooms on botany
Anyways, it's amazing as is, but I can't help imagining. Thank you for the incredible experience!!
Thanks for your ideas, I also would love to increase the amount of variation between exhibits dynamically!
i wonder about if there can be another game all about exploring tv tropes wiki as a walkable museum
This is an amazing way to navigate a collective repository of knowledge like wikipedia, giving it a physicality that makes finding and engaging with the information all the more enjoyable.
Also *(thanks to the custom article terminal in the lobby) I will be spending many hours playing “Six degrees of Kevin Bacon” in it.
This is incredible! Had a thought for future maybe: TTS buttons that read the exhibits, like some museums have. Or even a setting that will read when you approach and the sound direction comes from the article, so if you walk away it trails off.
Regardless, thank you for this project! <3
Great idea! It would be really cool to have the option to choose the source language of the texts.
please 🙏
This is now implemented and will be in the next release! Because of work from the community it will include Portuguese, French, Spanish, and maybe others :)
Using Wikimedia Commons gallery pages for extra images to put in the museum is a great solution.
Have you considered generating rooms in the museum based on Wikipedia outlines or indexes? Perhaps a special room with card-catalogue looking shelves or something? Although, being basically special kinds of lists, the outlines and the indexes aren't very visually appealing...
Wikipedia also has portals, but most of them are half-dead and unmaintained, so I don't recommend using them.
P.S. Linux version works well for me.
P.P.S. It would be great if the version of the game was shown somewhere in the menu.
Yes, I would like to better handle link-focused articles! And a game version marker is a good idea as well, especially as I plan to make my next update soon :)
it opens but crashes without loading up
i got a new computer and it works. i only got it for this game. definitely. anyways a sensitivity slider would b cool but otherwise very good game!
Fantastique !
I love wandering around this museum. The only complaint I could level is that there occasionally gets the same picture on the wall twice next to each other.
Not working on my computer (Linux version). Starts, then coredumps after several seconds, never goes past the title screen.
do your graphics drivers support vulkan?
looks awsome but godot keeps on killing itself each time i open the gam
can you ensure that your graphics drivers support vulkan?
What a wonderful work! The atmosphere of the building is quiet and calming, which is really nice.
And I heard that there are plans for multiple languages in the future, so I am really looking forward to it. meow~!😸